This product is a character animation software that offers tools for rigging, animating, and simulating 3D characters. It supports integration with other programs like Unreal Engine, Unity, and Blender. It provides features for easy posing and physics-based animations.
Automatically calculates natural poses for 3D models using AI, reducing the time required for manual adjustments.
Allows users to apply physical laws to animations, ensuring more realistic movements and interactions.
Provides tools to build armatures and skeletons for 3D models, supporting precise control over movement.
Integrates physics into character animations automatically, improving realism by simulating gravity, weight, and force.
Turn video references into animations by matching 3D model movements with video footage.
Easy setup of foot contacts with ground and hang time, improving animation quality by controlling character stability.
Provides intuitive controls for creating complex and detailed finger movements in characters.
A series of 8 lessons designed to introduce new users to the basics of using Cascadeur for 3D animation.
7 lessons that cover more complex techniques and skills in using Cascadeur for creating advanced 3D animations.
A set of 6 lessons focusing on the principles of physics in animation, teaching how to apply realistic movements.
4 lessons dedicated to teaching users how to rig characters for animation in Cascadeur.
Allows creating expressive and realistic animations for movies and video games without motion capture using a physics-based approach.
Provides instructions on how to install Cascadeur and what the system requirements are.
Offers a quick guide on how to start working with Cascadeur.
A complete overview of the Cascadeur user interface.
A comprehensive list of instruments for the animation process.
Guidance on how to create, edit, and refine animations in Cascadeur.
Instructions on how to import custom models to Cascadeur and prepare them for animation.
Fixes were made to improve the performance of the AutoPosing feature on MacOS systems.
Improvements were implemented to enhance the tip behavior of toes when using AutoPosing.
Improvements were made to AutoPosing behavior in connection with keyframes to enhance animation quality.
Fixed an issue with keyframe indication within trajectory views to ensure accurate representation.
Artifacts appearing during camera object rendering were fixed to improve visual clarity.
Several small unspecified fixes were implemented to improve overall performance and stability.
Covers the foundational steps to start using the software and setting up scenes. It includes 3 cards and takes approximately 5 minutes to complete.
Teaches how to view and manage objects within a scene. It consists of 10 cards, taking about 10 minutes to go through.
Guides users on how to pose a character, emphasizing the basics. The tutorial includes 9 cards and takes around 10 minutes.
Introduces the autoposing feature which simplifies character posing. This section contains 10 cards and requires approximately 15 minutes.
Provides instructions on handling timeline frames for animation. It consists of 6 cards and takes 15 minutes.
Explains the use of motion tracking tools in animations, with 7 cards included in the section, taking about 15 minutes.
Covers different interpolation types used in animations. The content is spread over 5 cards and requires 10 minutes to complete.
Describes how to work with tracks in the software. It involves 8 cards and is approximately 10 minutes long.
This tutorial covers advanced display options for managing object visibility and configurations to improve workflow.
Learn to efficiently manage scene complexity by selectively hiding objects during animation.
Explore advanced selection tools to speed up the animation process by efficiently selecting multiple objects or components.
Customize manipulator tools to enhance control and precision in object manipulation during animations.
Understand how to transfer object positions or attributes to other objects, improving animation consistency.
Detailed techniques on adjusting and refining intervals to create smoother animations and transitions.
Learn to use the Tween Machine tool for creating intermediate frames to smooth animations.
A section that introduces the essentials of physics as applied in Cascadeur, including tutorials or lessons organized into 3 cards, taking approximately 10 minutes to complete.
This area covers concepts related to the center of mass and balance, provided in 6 cards, designed to take about 10 minutes.
Focuses on understanding fulcrum points in animations. This is a slightly longer section with 4 cards estimated to take 15 minutes.
Explores the principles of ballistics in animation, broken down into 4 cards, taking around 10 minutes.
Explains rotation in animations, organized into 3 cards, with a total time of 10 minutes.
Teaches compensation motion concepts with 6 cards, expected to be completed in about 15 minutes.
Tutorials for understanding the fundamentals of rigging, including controllers and joints.
A tool for accelerating the rigging process, helping to quickly create joints and controllers.
Guides on how to manually create rigging elements for more personalized control.
Detailed instructions to create rigs specifically for non-humanoid models, accommodating unique body structures.