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Cascadeur
Cascadeur

This product is a character animation software that offers tools for rigging, animating, and simulating 3D characters. It supports integration with other programs like Unreal Engine, Unity, and Blender. It provides features for easy posing and physics-based animations.

Features

Auto-Posing

Automatically calculates natural poses for 3D models using AI, reducing the time required for manual adjustments.

Physics-Based Animation

Allows users to apply physical laws to animations, ensuring more realistic movements and interactions.

Rigging Tools

Provides tools to build armatures and skeletons for 3D models, supporting precise control over movement.

Auto-Physics

Integrates physics into character animations automatically, improving realism by simulating gravity, weight, and force.

Video Reference

Turn video references into animations by matching 3D model movements with video footage.

Foot Loops and Hangs

Easy setup of foot contacts with ground and hang time, improving animation quality by controlling character stability.

Finger Control

Provides intuitive controls for creating complex and detailed finger movements in characters.

How to Begin

A series of 8 lessons designed to introduce new users to the basics of using Cascadeur for 3D animation.

Advanced Tutorials

7 lessons that cover more complex techniques and skills in using Cascadeur for creating advanced 3D animations.

Physics

A set of 6 lessons focusing on the principles of physics in animation, teaching how to apply realistic movements.

Rigging

4 lessons dedicated to teaching users how to rig characters for animation in Cascadeur.

Physics-Based Animation

Allows creating expressive and realistic animations for movies and video games without motion capture using a physics-based approach.

Installation Guide

Provides instructions on how to install Cascadeur and what the system requirements are.

Getting Started Guide

Offers a quick guide on how to start working with Cascadeur.

Interface Guide

A complete overview of the Cascadeur user interface.

Tool Guide

A comprehensive list of instruments for the animation process.

Animation Guide

Guidance on how to create, edit, and refine animations in Cascadeur.

Rigging Guide

Instructions on how to import custom models to Cascadeur and prepare them for animation.

AutoPosing Performance on MacOS

Fixes were made to improve the performance of the AutoPosing feature on MacOS systems.

AutoPosing Toes Tip Behavior

Improvements were implemented to enhance the tip behavior of toes when using AutoPosing.

AutoPosing Keyframes

Improvements were made to AutoPosing behavior in connection with keyframes to enhance animation quality.

Keyframe Indication in Trajectories

Fixed an issue with keyframe indication within trajectory views to ensure accurate representation.

Camera Object Artifacts

Artifacts appearing during camera object rendering were fixed to improve visual clarity.

General Fixes

Several small unspecified fixes were implemented to improve overall performance and stability.

Launching the Program and Working with Scenes

Covers the foundational steps to start using the software and setting up scenes. It includes 3 cards and takes approximately 5 minutes to complete.

Viewing Scene Objects

Teaches how to view and manage objects within a scene. It consists of 10 cards, taking about 10 minutes to go through.

Posing a Character

Guides users on how to pose a character, emphasizing the basics. The tutorial includes 9 cards and takes around 10 minutes.

Autoposing

Introduces the autoposing feature which simplifies character posing. This section contains 10 cards and requires approximately 15 minutes.

Working with Timeline Frames

Provides instructions on handling timeline frames for animation. It consists of 6 cards and takes 15 minutes.

Motion Tracking Tools

Explains the use of motion tracking tools in animations, with 7 cards included in the section, taking about 15 minutes.

Interpolation Types

Covers different interpolation types used in animations. The content is spread over 5 cards and requires 10 minutes to complete.

Tracks

Describes how to work with tracks in the software. It involves 8 cards and is approximately 10 minutes long.

More Object Display Options

This tutorial covers advanced display options for managing object visibility and configurations to improve workflow.

Hiding Scene Objects

Learn to efficiently manage scene complexity by selectively hiding objects during animation.

More Selecting Options

Explore advanced selection tools to speed up the animation process by efficiently selecting multiple objects or components.

Manipulator Settings

Customize manipulator tools to enhance control and precision in object manipulation during animations.

Copying the Position of Objects

Understand how to transfer object positions or attributes to other objects, improving animation consistency.

Editing Intervals

Detailed techniques on adjusting and refining intervals to create smoother animations and transitions.

Tween Machine

Learn to use the Tween Machine tool for creating intermediate frames to smooth animations.

The Basics of Physics in Cascadeur

A section that introduces the essentials of physics as applied in Cascadeur, including tutorials or lessons organized into 3 cards, taking approximately 10 minutes to complete.

The Center of Mass and Balance

This area covers concepts related to the center of mass and balance, provided in 6 cards, designed to take about 10 minutes.

Fulcrum Points

Focuses on understanding fulcrum points in animations. This is a slightly longer section with 4 cards estimated to take 15 minutes.

Ballistics

Explores the principles of ballistics in animation, broken down into 4 cards, taking around 10 minutes.

Rotation

Explains rotation in animations, organized into 3 cards, with a total time of 10 minutes.

Compensation Motion

Teaches compensation motion concepts with 6 cards, expected to be completed in about 15 minutes.

Rigging Basics

Tutorials for understanding the fundamentals of rigging, including controllers and joints.

Quick Rigging Tool

A tool for accelerating the rigging process, helping to quickly create joints and controllers.

Basics of Creating Rig Elements Manually

Guides on how to manually create rigging elements for more personalized control.

Step by Step Guide for Non-Humanoid Characters

Detailed instructions to create rigs specifically for non-humanoid models, accommodating unique body structures.

Pricing Plans

Free

$0
per lifetime

Indie

$99
per annual

Pro

$259
per annual

Teams

$1596
per annual

Pro

$0
per monthly

Pro

$0
per yearly