The product is a card game called "Products: The Card Game." Players draw random product cards and pitch creative ideas to friends, voting on the best inventions. It includes 50 product cards and 30 uses cards, suitable for groups of 3 or more. The game is easy to set up and learn, designed to inspire creativity and improvisation.
The game can be started quickly, making it convenient for spontaneous play.
The game rules are simple and can be understood in a few minutes, allowing quick engagement.
With millions of combinations and unlimited scenarios, the game offers endless replayability for continuous entertainment.
Offers card games designed around entrepreneurship and creativity, fostering critical thinking and learning through play.
Games are developed based on research by MIT, enhancing educational validity and engagement.
Provides tailored solutions for educators and companies looking to incorporate interactive learning through games.
The product provides a structured way to teach invention and entrepreneurship through a fun game format.
Engages students in the process of creating ideas and pitching them, enhancing their creativity and presentation skills.
No complicated equipment or setup is required, making it easy for educators to use in classroom settings.
Includes a 37-page entrepreneurship curriculum designed to complement the game and deepen learning.
Includes 200 feature idea cards and 70 product cards, allowing players to creatively mix and match to develop unique product ideas.
Enables players to pitch their created product ideas to friends, family, or teammates, enhancing creativity and presentation skills.
Setting up the game takes 60 seconds, with simple rules that allow for endless combinations of ideas and features.
Posts explore various topics related to education, including entrepreneurship, invention thinking, interactive education, creative teaching methods, and game-based learning.
Articles reviewing various games, focusing on aspects like gameplay, audience, and entertainment value.
A feature allowing users to subscribe to newsletters for updates and offers from the site.
A form where users can submit their pitch to Skypig, including fields for name, email, phone number, and comments. It allows submissions for potential features on their site or benefits.
A form that allows users to subscribe to Skypig's email list for exclusive offers and the latest news.
Opportunity to join the Skypig community for affiliate marketing. Users can apply to become an affiliate, promoting Skypig products and potentially earning commissions.
Skypig provides additional partnership opportunities beyond traditional affiliate marketing, allowing for customizable collaborations.
Features card games designed to entertain adults during social gatherings. These games often involve humor, strategy, or unique themes aimed at adult players.
A curated list of the best adult card games for 2024, including categories for party games, strategy games, games for large groups, and drinking games.
Guidance on selecting the best card game based on the type of event, group size, and preference, ensuring a fun and engaging experience for adults.
A highly strategic kitty-powered version of Russian Roulette. Players draw cards and must avoid the Exploding Kitten cards to win.
A word-based party game where players give one-word clues to their team's cards, trying to avoid the opposing team's cards.
Players compete to create the funniest meme by pairing caption cards with image cards.
Players compete to finish a comic strip with the funniest panel, using a setup from their hand of cards.
A guessing game where players describe, act, or use one word to get their teammates to guess as many characters on cards as possible.
Players create fighters out of character cards and attribute cards, then argue why their fighter would win in a battle.
An expansion to Cards Against Humanity with new cards, or playable on its own.
Players guess which player fits a description card best; the game reveals what friends really think about each other.
Players place characters on trolley tracks, and one player decides which track the trolley will take, having to decide whom to save.
Easily align game-based learning with existing curriculum, allowing educators to seamlessly implement games into their teaching plans.
Provides various assessment tools to track and evaluate student progress, ensuring learning objectives are being met through gameplay.
Tailors the gaming experience to individual student needs, helping personalize learning paths to enhance understanding and retention.
Monitors student interaction with the game, providing insights into engagement levels and areas that may need improvement.