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Dollars MOTS
Dollars MOTS

Dollars MOTS is a text-to-motion tool that transforms text into human motion using T2M-GPT. It integrates with platforms like Unity, Unreal Engine, and others for real-time motion data. It can also export BVH files for editing in software like Maya and Blender.

Features

Text-to-Motion Transformation

Uses T2M-GPT engine to convert text input into human motion data.

Real-Time Motion Data

Receives motion data in real-time within engines and animation software like Unity, Unreal Engine, and others to animate skeletal models.

Motion Data Export

Allows recording of motion data as a BVH file, which can be edited in DCC software such as Maya, Blender, and 3DS Max.

Dollars MONO

Single-Camera Motion and Facial Capture. Allows users to capture motion and facial expressions using just one camera.

Dollars DEEP

Motion and Facial Capture Using a Depth Camera. This feature utilizes a depth camera to capture intricate motion and facial details.

Dollars VIVA

Full-Body Motion Capture Using VR Equipment. It enables capturing full-body motion using VR tools.

Dollars EGAO

Free Webcam Facial Capture. Offers facial capture functionality using a standard webcam, free of charge.

Dollars NVIS

NVIDIA-Powered Camera Facial Capture. Uses NVIDIA technology for enhanced facial capture using cameras.

Dollars LINK

Use Live Link Face in iClone. This feature connects and utilizes Live Link Face within iClone software.

Dollars MOTS

Generate Motion from Text. Allows users to create motion sequences from text descriptions.

Dollars BELA

Completely Free Motion VFX Software. Offers motion VFX capabilities at no cost.

Easy to Use

No pre-setup required with full support for various webcams and video files.

Local, Real-Time

Runs entirely locally, allowing you to see results immediately without any waiting.

Full-Performance Capture

Captures facial expressions, finger movements, and full-body motions using one device at the same time.

Affordable

Costs just 1% of the cost, delivering 80% of the performance of traditional inertial motion capture systems.

Flexible Character Binding

Seamlessly binds to any humanoid characters without the need for additional skeletal modifications.

Integration with Major Game Engines

Supports real-time streaming to popular game engines such as Unity, Unreal Engine, iClone, Vt Model, and other DCC software for animation and interactive experiences.

VMC Protocol Support

Certified support for VMC (Virtual Motion Capture) protocol, enabling data transfer with common VTuber software for real-time motion and facial capture.

BVH Export Support

Allows exporting of motion data in BVH format, ensuring compatibility with a wide range of animation and modeling software.

Lifetime License

Pay once and use forever, with no restrictions on machine binding.

Stable Positional Tracking

Uses a depth camera to provide more stable and accurate waist and foot positioning for higher-quality real-time motion capture.

Supported Depth Cameras

Currently supports Microsoft Azure Kinect and Orbbec Femto Bolt depth cameras.

Future Hardware Support

Plans to support more depth cameras in the future, but Intel RealSense series and Microsoft Kinect V2 are not included in the support plan.

Real-time Motion Solving

Dollars VIVA reads tracker information from SteamVR, performs motion solving, and sends the solved skeletal information in real-time to Unity or Unreal Engine to animate your skeletal model.

Export Data as BVH Files

You can also record the motion capture data as BVH files in Dollars MoCap and edit the data in various 3D software like Maya, Blender, 3DS MAX, MotionBuilder, etc., to create animations.

Supported Hardware

Dollars VIVA supports devices compatible with SteamVR, including HTC VIVE Controller, Valve Index Controller (with native finger tracking support), HTC VIVE Tracker, and Tundra Tracker.

Low Hardware Cost

All products (MONO, DEEP, VIVA) support low hardware cost with varying levels indicated by stars (★). For example, MONO has three stars indicating a higher relative level compared to DEEP and VIVA.

Low Environment Requirements

All products are designed to work in environments with lower requirements. MONO and DEEP have three stars, while VIVA has two.

Upper Body MoCap

MONO and DEEP have two stars for upper body motion capture indicating support at a certain level. VIVA has three stars, indicating a higher relative level.

Lower Body MoCap

All products support lower body motion capture with varying levels; VIVA has three stars, indicating the highest support.

Finger Tracking

All products offer finger tracking, with MONO at three stars (highest level), followed by VIVA and DEEP with two stars.

Facial Capture

Only VIVA supports facial capture as indicated by the bullet point (•), while MONO and DEEP do not support it (×).

Video Files as Input

MONO and DEEP support video files as input, indicated by a bullet point (•). VIVA does not support this feature (×).

Facial Capture

Enables free facial capture using a webcam or video files, similar to full functionality of MONO but optimized for smaller size and faster performance.

System Requirements

Shares system requirements with Dollars MONO for operation.

Real-time Facial Expression Capture

Leverages NVIDIA's AI to capture high precision facial expressions in real-time, using video files or camera feeds as input.

ARKit Facial Expression Data Output

Outputs ARKit facial expression data, excluding TongueOut, to meet most facial capture requirements.

Integration with Software

Streams facial expression data in real-time to software like Unity, Unreal Engine, iClone, and Virt-A-Mage. It also supports real-time streaming with Blender via third-party plugins.

NVIDIA Hardware Requirement

Requires an NVIDIA RTX series or higher graphics card to operate.

Synchronous video recording

Allows video recording with the front camera for post-production reference and editing.

Customizable capture data adjustment

Enables adjustment of capture data based on individual performer situation and enhances facial animation quality through calibration.

Motion Data Integration

Dollars BELA utilizes motion data from other Dollars MoCap products like Dollars MONO, DEEP, VITA, and MOTS to drive visual effects. It requires a setup where motion data is streamed via Unity (VMC) with a specific port setting.

Completely Free Software

Dollars BELA is offered as a completely free motion VFX software, emphasizing accessibility and ease of use for creating visual effects.

Login Requirements

Trial accounts require login every time the program starts, whereas premium accounts do not need to connect to the internet after a successful login.

Live Streaming

Trial accounts have pauses for 10 seconds every 20 seconds during live streaming, while premium accounts have unlimited live streaming.

Recording Length

Trial accounts can record for 20 seconds every time the program starts, whereas premium accounts have unlimited recording time.

Unity Plugin

Offers a Unity plugin for integration with Unity projects.

Unreal Engine Plugin

Provides a plugin compatible with Unreal Engine 4.26 and above.

Sample Programs

Includes sample projects like the Character Creator 4 characters from Digital Puppets.

High-Quality Software

Dollars MoCap provides cutting-edge motion capture solutions that are easy to use and integrate seamlessly into various platforms.

Generous Commissions

Earn up to 10% commission for every sale made through your referral link.

Payment Options

Affiliates can receive payments via PayPal for quick and secure transactions or USDT for flexibility and speed.

Pricing Plans

MONO

$99
per lifetime

DEEP

$119
per lifetime

VIVA

$399
per lifetime

EGAO

$0
per Lifetime

NVIS

$59
per Lifetime

LINK

$59
per Lifetime