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Arnis Minecraft
Arnis Minecraft

Arnis is a tool that lets you generate real-world locations in Minecraft using data from OpenStreetMap. It's built with Rust for performance and detail, allowing you to create immersive maps that reflect actual geography and structures. It's open source, easy to use, and supports Minecraft Java Edition 1.12.2.

Features

Real World Data

Powered by OpenStreetMap for accurate real world representation of buildings, roads, and treelines in Minecraft.

Rust-Powered Engine

Built with Rust for maximum performance, ensuring swift and efficient processing of large-scale data.

High Detail Generation

Offers an accurate representation of buildings, roads, and treelines with precise scaling and positioning in the Minecraft world.

Smart Layering

Intelligent prioritization system for complex structures and overlapping elements to ensure proper generation order.

Easy to Use

Simple rectangle selection tool and intuitive interface make world generation accessible to everyone.

Open Source

Fully open-source project with active community development and continuous improvements.

Real World Data

Powered by OpenStreetMap data for accurate real-world representation of buildings, roads, and landscapes.

Rust-Powered Engine

Built with Rust for maximum performance, reliability, and efficient processing of large-scale data.

High Detail Generation

Accurate representation of buildings, roads, and landscapes with precise scaling and positioning.

Smart Layering

Intelligent prioritization system ensures proper generation order for complex structures and overlapping elements.

Easy to Use

Simple rectangle selection tool and intuitive interface make world generation accessible to everyone.

Open Source

Fully open-source project with active community development and continuous improvements.

Real-World Data Integration

Uses OpenStreetMap data for geolocation, terrain, and landmarks integration into Minecraft worlds.

Rust-based Engine

Powered by Rust for enhanced performance and versatility in large data processing.

Proofing and Customization Formats

Enables the conversion of terrain, structures, and landmarks into the game accurately.

Smart Layering System

Automatically applies the appropriate location-based settings for seamless integration of real-world terrain into Minecraft.

Coordinate Conversion

Allows interface-based coordinate entry and conversion to generate accurate worlds.

Open Source

The project is open source, allowing users to access and modify the code.

Real World Data

Utilizes OpenStreetMap data to accurately represent locations, roads, and structures in Minecraft.

Optimized Rust Engine

Built with Rust for maximum performance, efficient data processing, and large-scale map handling.

High Precision Generation

Reproduces buildings, roads, and landmarks with precise placement and dimensioning.

Smart Overlay

Intelligent layering ensures roads and structures preserve their correct relationships, even at intersections and on slopes.

Easy to Use

A simple selection tool and user-friendly interface make it easy for everyone to generate maps.

Open Source

An entirely open-source project with opportunities for community improvement and contributions.

Real World Data

Use OpenStreetMap data to generate realistic and precise representations of cities, roads, and landmarks in Minecraft.

Rust-Powered Engine

Built with Rust for enhanced performance and processing efficiency, ensuring smooth data handling between blocks.

High Detail Generation

Precisely represent buildings, roads, and landmarks with accurate scale and positioning in Minecraft worlds.

Intelligent Layers

Utilize intelligent layer prioritization to handle complex structures and differentiated underground sections efficiently.

Ease of Use

Simple rectangle selection tool allows you to generate immersive worlds with ease.

Open Source

Fully open source, allowing for community contributions and improvements.