Arnis is a tool that lets you generate real-world locations in Minecraft using data from OpenStreetMap. It's built with Rust for performance and detail, allowing you to create immersive maps that reflect actual geography and structures. It's open source, easy to use, and supports Minecraft Java Edition 1.12.2.
Powered by OpenStreetMap for accurate real world representation of buildings, roads, and treelines in Minecraft.
Built with Rust for maximum performance, ensuring swift and efficient processing of large-scale data.
Offers an accurate representation of buildings, roads, and treelines with precise scaling and positioning in the Minecraft world.
Intelligent prioritization system for complex structures and overlapping elements to ensure proper generation order.
Simple rectangle selection tool and intuitive interface make world generation accessible to everyone.
Fully open-source project with active community development and continuous improvements.
Powered by OpenStreetMap data for accurate real-world representation of buildings, roads, and landscapes.
Built with Rust for maximum performance, reliability, and efficient processing of large-scale data.
Accurate representation of buildings, roads, and landscapes with precise scaling and positioning.
Intelligent prioritization system ensures proper generation order for complex structures and overlapping elements.
Simple rectangle selection tool and intuitive interface make world generation accessible to everyone.
Fully open-source project with active community development and continuous improvements.
Uses OpenStreetMap data for geolocation, terrain, and landmarks integration into Minecraft worlds.
Powered by Rust for enhanced performance and versatility in large data processing.
Enables the conversion of terrain, structures, and landmarks into the game accurately.
Automatically applies the appropriate location-based settings for seamless integration of real-world terrain into Minecraft.
Allows interface-based coordinate entry and conversion to generate accurate worlds.
The project is open source, allowing users to access and modify the code.
Utilizes OpenStreetMap data to accurately represent locations, roads, and structures in Minecraft.
Built with Rust for maximum performance, efficient data processing, and large-scale map handling.
Reproduces buildings, roads, and landmarks with precise placement and dimensioning.
Intelligent layering ensures roads and structures preserve their correct relationships, even at intersections and on slopes.
A simple selection tool and user-friendly interface make it easy for everyone to generate maps.
An entirely open-source project with opportunities for community improvement and contributions.
Use OpenStreetMap data to generate realistic and precise representations of cities, roads, and landmarks in Minecraft.
Built with Rust for enhanced performance and processing efficiency, ensuring smooth data handling between blocks.
Precisely represent buildings, roads, and landmarks with accurate scale and positioning in Minecraft worlds.
Utilize intelligent layer prioritization to handle complex structures and differentiated underground sections efficiently.
Simple rectangle selection tool allows you to generate immersive worlds with ease.
Fully open source, allowing for community contributions and improvements.