HandLand is a SaaS product that lets you create and play interactive two-player games like Rock, Paper, Scissors, Staring Contest, and 007 using hand gestures. It uses WebRTC and Websockets for real-time connection, allowing easy deployment with Vercel or Heroku. You can train custom models for hand motions through video annotation.
A two-player game that can be played via the web application. It connects players who join the same room using shareable links.
A two-player game where users compete in a staring contest online, using webcams for interaction.
A multiplayer game that mimics a standoff, using actions like block, reload, and shoot.
Allows users to create their own hand gesture-based games by using video annotation to train models.
Uses WebRTC and native WebSockets to enable real-time connection for multiplayer gaming.
Utilizes Roboflow's vision models and API to enable users to train their custom models for gesture detection.
Provides instructions for deploying the application on Vercel and Heroku using GitHub integration.
Allows users to upload, organize, and manage their image datasets for computer vision projects.
Provides tools to train machine learning models on the uploaded datasets using various algorithms and frameworks.
Facilitates the deployment of trained models to different environments or platforms for real-time inference.
Supports collaboration among team members with shared access to datasets and models.
Offers API endpoints for integrating the platform's functionalities into other applications or workflows.